Your screen is to small to play this game.
Sheriff Tripeaks is a classic solitaire cards variation you must clear the pattern of cards by putting them on the pile. If the card on the pile of cards is a 10 you can place a 9 or a Jack(from the table of revealed cards) on top of the card pile. Based on your score a Bronze, Silver or Gold badge will be awarded for a level. The total score is calculated by adding up all the scores of all the levels. Have Fun!
Do you enjoy to play cards, and do you also think it is fun to play a solitaire game online? If you are in the same mood as us today, you probably would like to play our Sheriff Tripeaks game online. Am I correct? ;)
Use Mouse (point and click) to play this fun solitaire game.
According to WikiPedia there are many fun facts to learn about Tri Peaks Solitaire. It is a solitaire card game that is akin to the solitaire games Golf and Black Hole. The game uses one deck and the object is to clear (three) tri peaks made up of cards. In addition Sheriff Tripeaks the game is also known as Tri Peaks, Tri Towers or Triple Peaks. Tri Peaks was invented in 1989 by Robert Hogue. Hogue has performed computer statistical analysis on the original game, which shows over 90% of all the games dealt are completely solvable and, under the original scoring system, an average of 60 is theoretically possible, which indicates the scoring system is balanced in such a way that the cost of the stock is paid for from the creation of the appropriate streaks during game play. TriPeaks has been modified extensively and shipped in many different cardx packs. Sheriff Tri Peaks has appeared on casino electronic games in Las Vegas, and you can also find 100s of free online versions on the internet.
You have probably spent hours playing solitaire on your computer. A long time ago, before the invention of the microprocessor, people played solitaire with real cards. The game has been around for more than 200 years. Though solitaire always had its followers, the necessity of shuffling the deck after every hand could make the game a real drag and certainly a nonoptimal entertainment for anyone with access to books, the radio, or any form of human contact. According to Slate.com the shuffling problem eventually brought solitaire to the digital world and to its present glory. In late 70s computers started to get personal and the solitaire games started to take off. Along with shuffling the cards automatically, the computer program kept track of players' statistics. FreeCell caught fire in the early days of networked computing, Alfille says, because it was easy to figure out how to play. In those days, computers were new and intimidating; solitaire was a reassuring presence. The cards game has also maintained a strong foothold in the modern-day cubicle. Despite the easy availability of other cheap amusements, five minutes of dragging cards around on the screen remains a speedy route to mental health and a mild form of workplace disobedience.